* Absolutely no hidden menu minigames yet - we have so many new cool ones coming out super soon tho <3 * No replay or point system - easy bragging about your insane skills will need to wait * No advanced power-ups or new enemy types enabled yet - we want to establish and test the balance of vanilla gameplay in this build, waiting to sprinkle in gamebreaking modifiers and new foes to beat up until future updates * No story whatsoever - we don’t want to spoil too much too quickly so this and the next few updates will be all about gameplay features The limitations for this early access build are not for the faint of heart: * Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplayīeware though - this is an extremely early, bleeding-edge version of most of those systems. * Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you * New animation and AI systems to drive new weapons, abilities, and enemy types * A kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges * First 2 playable MINDS, each with it’s own unique ability and gameplay modifiers The current build of MIND CONTROL DELETE is the first time we’re inviting you to check out a few of the brand new gameplay systems that are going to be central to the game: We’re still a good 9-12 months away from a full release, so please don’t forget that this is nowhere close to a complete, satisfying experience just yet. Let the system learn from you.# SUPERHOT rogue-like expansion early access hype! What to expect now? As you unlock powerful abilities and gain access to new playable characters, so will your enemies grow stronger, smarter and more desperate to stop you.Ĭome and join the fray. Each challenge will make you more powerful and bring you closer to deciphering the secrets hidden from you by the system. The game will force you through dozens of increasingly difficult time-moves-only-when-you-move gameplay challenges. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe.
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