If you skip this game you won't miss much.WIESBADEN, GERMANY (January 26, 2021) – Publisher Assemble Entertainment and developer Chaosmonger Studio are pleased to announce that their Bladerunner-meets- Full Throttle point-and-click adventure game, Encodya, is now available on Steam and GOG. Props to the one man that designed most of the game, the graphics are really nice and moody, but you can see the lack of experience here leading to some bad design choices and player frustration. Most of the puzzles are just todo list or fetch quests - I know that adventure games work like that - but this game doesn't event want to hide it - as it displays you a a todo list. the story and characters - it's ok but nothing exceptional - the characters and not very interesting, the cutscenes are kind of cringy So generally without a walkthrough it would be even more frustrating, getting stuck and wandering around the big locations without any idea what item you missed somewhere. And also the hints are kind of vague and usually you already know what to do - but you don't know the specifics - did you miss a specific item? He won't tell you that. time he has to tell you in couple of sentences that you shouldn't use hints and are you sure? And because skipping dialogues is slow - it's just frustrating to ask him. Also why couldn't the right click be used as a default "look at" action? - skipping dialogues - unfortunately you can't skip them instantly, you have to wait like a 1 second after each sentence to be able to skip it - frustrating especially when lots of dialogue repeats itself and the used variants of the dialogue don't disappear - music system - I'm not sure if it's bugged - but some locations had their own music theme - like for example the ramen shop - but it's theme would play quietly obscured by the loud main "cyberpunk" background theme - so you couldn't really listen to it - not sure if it's a bug or a feature - hint system - you can ask your robot if you are stuck - but every f. So what I did was often cancel the action, run to the object myself, and then click "look at" object again to make it faster. Even with the "easy mode" where pressing space bar was supposed to highlight pickable items - even with that I missed a couple of important items and wouldn't progress the game without a walkthrough - two charatcters - it also doesnt help that a big robot follows you all the time and can obscure a pretty big part of the screen that you want to investigate - also this two characters system was not really used well - only once in the game you had to cooperate with two characters at the same time to achieve something - a waste of potential - interface - it's "undercooked" - thanks god the double-cklicking works to run faster or move to the next area faster, but when you click to look at something your character will slowly walk towards the object and you cannot speed this up. pixel hunting - because the graphics are very detailed - sometimes the items to progress the story can be VERY hard to notice - they just blend in too well with the background and don't stand out enough. What a waste of time - that's not how you create interesting locations. + very nice graphics + good music and voiceovers - level design - the locations are too big and bloated - you often wander through very long streets or building corridors that contain nothing - why the designer thought that it would be great to place a hotel with 4 levels each containing long corridor with 5 or 6 locked doors looking all the same? And there are couple of buildings like that in the game. It looks very good on the screenshots but the game itself is very tedious and can get pretty boring and frustrating.
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